RINANDIYANA, Lucky Radi; KURNIAWAN, Dian; MUFRENI, Alfin Nur Fahmi; BADRIATIN, Tine. Gamification, Live Streaming, and Social Influence as Drivers of Purchase Intention: The Mediating Role of Flow Experience among Generation Z . Almana : Jurnal Manajemen dan Bisnis, [S. l.], v. 10, n. 2, p. 300–312, 2026. DOI: 10.36555/almana.v10i2.3042. Disponível em: https://journalfeb.unla.ac.id/index.php/almana/article/view/3042. Acesso em: 29 aug. 2026.